Froot - Online Multiplayer

PlayStore
iOS

Experience the next generation of immersive gaming developed by Playxoft Studio.

Coming Soon

Experience the Next Level

Froot is a fast-paced 2D online multiplayer shooter built for chaotic arena battles. Jump into quick matches where skill, movement, and strategy decide the winner. Compete with players online and fight your way to victory.

Why Play Froot - Online Multiplayer?

Discover the features that set us apart.

Fast-Paced Multiplayer Shooter

Play Froot, an exciting online multiplayer shooter packed with chaotic arena battles and competitive gameplay.

Action-Packed Combat

Experience high-energy arena fights where quick reflexes and smart strategies lead to victory.

Quick Matches

Jump into short, action-filled online matches designed for nonstop multiplayer action.

Custom Characters

Personalize your fighter with unique character choices and stand out in every match.

Custom Weapons

Choose from different weapons and playstyles to match your combat strategy.

Multiple Maps

Battle across diverse maps featuring different environments and unique battlefield layouts.

Global Leaderboard

Climb the leaderboard and compete with players worldwide for the top rank.

Game Modes

Master every challenge we throw at you.

Free for All

Capture and hold strategic locations across the map to earn points. The more points you control, the faster your score increases.

Team Death Match

Two teams fight for the highest kill count before time runs out. Coordinate with teammates to dominate the battlefield.

Training

Practice your movement, aim, and combat skills in a controlled environment before jumping into real multiplayer battles.

Specs

Developer

Playxoft Studio

Genre

Multiplayer / Action

Engine

Unity 6

Platform

iOS, Android

Price

Free

Release

Coming Soon

Coming Soon

We're putting the final touches on Froot - Online Multiplayer. Stay tuned for the official release date and be among the first to experience it.

Release Date TBA

Overview

Froot is a fast-paced 2D online multiplayer shooter built around short, chaotic arena matches. It is currently in development and has not released yet, so what follows describes the game as designed rather than as shipped — worth stating plainly, because pre-release pages that read like launch pages tend to disappoint the people most interested in them.

The design centre is match length. Froot targets quick matches where a full round fits into the gap most people actually have, rather than the longer sessions competitive shooters usually demand. That constraint drives everything else: faster time-to-action after launching, arena layouts that push players into contact early, and a scoring structure that resolves within a short window rather than rewarding attrition.

Skill, movement and strategy are intended to decide outcomes rather than gear or time invested, and characters are customisable so players can be visually distinct without that translating into a competitive advantage. Froot is planned for both the Play Store and iOS, which makes it the cross-platform counterpart to Top Team. If you want to be notified at launch, the contact page is the most reliable route.

How It Plays

1

Drop into a quick match

Matches are designed to be short and immediately active, so the time between opening the game and actually playing stays minimal. This is the single most important constraint in the design — a fast game that takes three minutes to enter is not a fast game.

2

Fight in close-quarters arenas

Arena layouts are built to bring players into contact early rather than rewarding players who avoid engagement. The intended feel is high-energy and chaotic, where reading a situation quickly matters more than holding a position patiently.

3

Win on skill, not on gear

Movement, reflexes and in-the-moment strategy are meant to be what separates players. Customisation exists for character identity rather than as a power curve, so a new player is not facing an opponent with a mechanical advantage earned purely through playtime.

4

Play across platforms

Froot is planned for release on both the Play Store and iOS, so friend groups are not split by device. This is the main structural difference from Top Team, which is Android-only today.

Who It Is For

Short play sessions

Players who want a competitive multiplayer shooter that fits a few minutes rather than requiring a booked-out evening, without the match feeling truncated.

Cross-platform friend groups

Groups split between iOS and Android, where most mobile multiplayer titles force everyone onto one platform or exclude someone entirely.

Competitive arena players

Players who want outcomes decided by mechanical skill and positioning rather than by progression systems that reward time spent over ability.

What to Decide Early

It has not launched yet

Froot is in active development. Features described here reflect the current design and may change before release, and no launch date is being promised. Treat this page as a preview rather than as documentation for a game you can download today.

Chaotic by design, which is not for everyone

The fast, high-contact arena format is an intentional choice and it deliberately trades tactical depth for pace. Players who prefer methodical, coordination-heavy team shooters will likely find Top Team the better fit within the same studio's catalogue — the two titles are aimed at genuinely different appetites rather than being tiers of the same thing.

Multiplayer games depend on population

Any online-only competitive game lives or dies on how many people are playing at the hour you want to play. That is worth weighing for any pre-release multiplayer title, and it is the main reason the Discord community around Playxoft's games matters as much as the games themselves.

Frequently Asked Questions

Not yet — it is still in development. This page describes the game as currently designed. Get in touch through the contact page if you would like to hear when it launches.
Play Store and iOS are both planned, making it cross-platform from launch.
Short by design. The game targets quick matches that fit into brief windows, which is the central constraint the rest of the design follows from.
No. Character customisation is intended for visual identity rather than competitive advantage — outcomes are meant to be decided by skill, movement and strategy.
Top Team is a coordination-driven team shooter on Android with objective modes and voice chat. Froot is faster, more chaotic, shorter per match, and planned for both iOS and Android. They target different appetites rather than being versions of the same game.

Still have questions? Talk to our team