Games Players Cannot Put Down

From your first 2D mobile game to a full multiplayer live-service hit — we design, build, and ship games people actually want to play. Cross-platform releases, real-time multiplayer, voice chat, leaderboards, polished UI, and a backend that scales the day your game goes viral.

 Rated 5/5 by clientsiOS, Android, PC, Web & ConsoleMultiplayer-ready backend

Game Development Packages

Three honest tiers — whether you are testing a fun idea, launching a connected multiplayer experience, or scaling a live-service hit. Pick the package that fits your ambition and we will build it with you.

Indie Launch

Ship your first game

Ideal for: Solo creators & indie studios launching their first title

  • 2D or 2.5D game with original art direction
  • Single platform (iOS, Android, or HTML5 Web)
  • Up to 3 game modes or 10 levels
  • Polished UI — main menu, HUD, settings, store
  • Local high scores & save system
  • Sound effects & background music integration
  • Performance optimization for low-end devices
  • Store listing assets (icon, screenshots, trailer)
  • 30 days post-launch support & bug fixes
  • Full source-code & asset ownership
Start Building
Most Popular

Connected Multiplayer

Bring players together

Ideal for: Growing studios building social, competitive or co-op games

  • Everything in Indie Launch — plus:
  • Cross-platform release (iOS, Android, PC & Web)
  • Real-time multiplayer (PvP, co-op or async)
  • Matchmaking & lobby system
  • Global, friends & seasonal leaderboards
  • Friends list, invites & party system
  • In-game text chat with moderation tools
  • Voice chat integration (Vivox / Agora)
  • Player accounts with cloud save & cross-progression
  • In-app purchases & ad monetization (IAP / Ads)
  • Live operations dashboard for your team
  • 90 days dedicated post-launch support
Build Your Game

Live Service Studio

Run a live game at scale

Ideal for: Funded studios & publishers running competitive or live-service games

  • Everything in Connected Multiplayer — plus:
  • Custom 3D game with full art pipeline
  • Console support (PlayStation, Xbox, Switch)
  • Dedicated game servers & low-latency netcode
  • Ranked seasons, battle pass & progression systems
  • Anti-cheat integration (Easy Anti-Cheat / BattlEye)
  • Real-time analytics & player behaviour tracking
  • A/B testing framework for game balancing
  • Live events, content drops & seasonal updates
  • Custom game backend with autoscaling infrastructure
  • Dedicated game producer & live-ops team
  • 12 months priority live-ops support
Request a Proposal

Pricing varies by scope and complexity. Schedule a free scoping call and we will send a detailed proposal within 24 hours.

Why Studios Choose Playxoft for Games

We are gamers who happen to ship code. Every game we build is one we would actually want to play — engineered to make players keep coming back.

Built for Real Players

Tight controls, satisfying feedback, fair difficulty curves — we obsess over moment-to-moment feel, because that is what turns a player into a fan and a fan into a community.

Multiplayer That Holds Up

Reliable netcode, smart matchmaking, lag compensation, and graceful disconnects. Whether it is a 1v1 duel or a 100-player room, your players stay in the game and not in the loading screen.

Voice & Chat That Feel Native

Push-to-talk, party voice, in-match chat, moderation, and profanity filters — we integrate Vivox, Agora, or custom solutions that fit your community, platform, and age rating.

Leaderboards & Progression

Global, friend-only, and seasonal leaderboards. Levels, unlocks, achievements, daily missions — the systems that turn casual sessions into daily habits.

Backend That Scales

Player accounts, cloud saves, matchmaking, inventories, in-app purchases — engineered to handle launch-day traffic and viral spikes without breaking a sweat.

UI That Players Actually Enjoy

Game menus, HUDs, store screens, and onboarding flows that feel part of the world — not a checkbox. Designed for thumbs, gamepads, and keyboards alike.

Engines, Backends & Tools We Use

We pick the right toolkit for your genre, target platforms, and team — not the hype train. Every engine and service in our stack is one we have shipped real games on.

Engines

  • Unity
    2D / 3D / mobile
  • Unreal Engine
    AAA visuals
  • Godot
    Lightweight 2D / 3D
  • Phaser / PixiJS
    HTML5 web games

Multiplayer

  • Photon
    Realtime / PUN
  • Mirror / Netcode
    Unity native
  • FishNet
    Authoritative netcode
  • Nakama
    Open-source backend

Backend

  • PlayFab
    Live-ops platform
  • Firebase
    Realtime / auth
  • Custom Node / Go
    Tailored APIs
  • AWS GameLift
    Dedicated servers

Voice & Chat

  • Vivox
    Voice for Unity
  • Agora
    Cross-platform voice
  • Pusher / Ably
    Realtime chat
  • Custom WebSockets
    Bespoke chat

From Concept to Players in 5 Steps

A clear, milestone-based path from idea to launch — with playable builds in your hands at every stage. You see, feel, and play your game long before release day.

Step 01

Concept & Game Design

We start with a tight game design document — core loop, target audience, monetization model, and platforms. You approve the vision before we touch a single asset or line of code.

Step 02

Prototype & Vertical Slice

A playable slice of the game on real devices. You can feel the controls, test the loop, and see the art direction long before full production starts — so you spot what works and what does not.

Step 03

Production

Levels, art, sound, backend, multiplayer, UI — built in milestones with weekly playable builds. You play every iteration, we polish what works and cut what does not.

Step 04

QA, Soft Launch & Polish

Cross-device QA, performance profiling, multiplayer stress tests, and a soft launch in test markets. We tune balance, monetization, and onboarding before global release.

Step 05

Launch & Live Ops

Store submissions, launch-day support, and post-launch live-ops — events, content drops, balance patches, and analytics-driven updates that keep players engaged long after day one.

Ready to Build a Game Players Will Love?

Tell us your game idea — even if it is just a one-liner on a napkin. We will assess the scope, recommend the right engine and tech stack, and share a clear development plan, all before any commitment.

Average first response within 4 business hours. NDA signed before any technical discussion.

Frequently Asked Questions

Everything you want to know before engaging with us.

We ship to iOS, Android, Web (HTML5 / WebGL), Windows, macOS, Linux, and consoles (PlayStation, Xbox, Nintendo Switch through partner publishing). We help you choose the right platform mix based on your audience, genre, and budget — and build cross-platform from day one when it makes sense.
Mostly Unity (great for mobile and cross-platform), Unreal Engine (high-end 3D, console, photoreal visuals), Godot (lightweight indie projects), and Phaser or PixiJS for HTML5 web games. We recommend the engine that fits your game, not our preference.
Yes. We retrofit real-time multiplayer, matchmaking, leaderboards, and accounts into existing single-player games using Photon, Mirror, FishNet, Nakama, or fully custom backends — chosen based on your tick rate, player count, and authority model.
We integrate proven solutions like Vivox or Agora for voice (party, lobby, proximity, push-to-talk), and either off-the-shelf chat (Pusher, Ably) or custom WebSocket-based systems for text chat — including moderation, profanity filters, and report / mute / block tools.
Absolutely. We build player accounts, cloud saves, friends, leaderboards (global, friends, seasonal), inventories, in-app purchases, and analytics — using PlayFab, Firebase, or fully custom backends in Node.js or Go when you need full control over your live-ops stack.
An Indie Launch single-platform game is typically 1-2 months. A Connected Multiplayer cross-platform game with backend is usually 2-6 months. Live Service titles are scoped individually after the design phase. We share a milestone-based plan with playable checkpoints before kickoff.
Yes. We prepare and submit builds to the App Store, Google Play, Steam, Epic Games Store, and console storefronts (where eligible). We also create the store assets — icons, screenshots, trailers, and store copy optimized for organic discovery and ASO.
Yes. We run live-ops engagements that include events, balance patches, seasonal content, A/B testing, retention experiments, and player support tooling — so your players have a reason to come back next week, next month, and next season.
You do. Full source code, art assets, and IP are transferred to you on delivery. We sign mutual NDAs and IP assignment agreements before any technical work begins, so your game and your community are yours from day one.

Still have questions? Talk to our team