2D Weapons Pack
Professional production-ready components engineered for the next generation of games.
Overview
This extensive 2D asset pack provides everything you need for a modern military or sci-fi shooter. It features high-quality sprites for 24 unique weapons, each with multiple skins, attachments like scopes and suppressors, and matching UI icons. All assets are hand-crafted and optimized for 2D game engines.
Why This Asset?
Quality results for your game projects.
100+ Weapon Skins
Includes a massive collection of over 100 unique skins to visually customize your weapons.
24 Unique Weapons
A diverse arsenal of 24 weapons ready to use in your 2D game projects.
Universal Attachments
Attach any scope or suppressor to any weapon for flexible customization.
7 Scopes Included
Enhance weapon visuals and gameplay variety with seven different scope attachments.
7 Suppressors
Equip suppressors on any weapon to create unique combinations and styles.
Full Source Code
Complete source code access allows you to modify and extend functionality.
Create Custom Skins
Design and apply your own weapon skins to match your game's art style.
Multi-Platform Ready
Optimized for mobile, PC, and console platforms.
Specs
Engine
Unity
Publisher
Playxoft Studio
Category
2D Assets
File Size
25 MB
Render Pipeline
URP
Unity Version
2022.3+
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Get it from Asset Store — $19.99Overview
The 2D Weapons Pack is an art and systems package for modern military and sci-fi shooters, containing 24 hand-crafted weapon sprites, 7 scopes, 7 suppressors, over 100 skins and matching UI icons. The scale is the point. A shooter needs a coherent arsenal rather than a handful of good sprites, and the usual failure of asset packs is having eight weapons that look right together and then needing a ninth.
The attachments are universal — any scope and any suppressor fit any weapon — which turns 24 weapons into a combinatorially larger set of visually distinct configurations without an artist drawing each one. Combined with 100+ skins, that is enough variety to support a progression or customisation system, which is typically the thing 2D shooters cut because the art cost is prohibitive.
Matching UI icons are included, which sounds minor and is not: an inventory screen where icons were drawn separately from the in-game sprites is one of the most visible tells of a project that assembled its art from multiple sources. Full source code is included so weapon behaviour can be modified, custom skins can be created in your own style, and everything is optimised for mobile, PC and console. It targets Unity 2022.3 and above on URP, at $19.99.
How It Works
Drop in the arsenal
24 weapon sprites arrive as a coherent set drawn in a consistent style, along with their matching UI icons. Because they were made together, the inventory screen and the in-game view agree visually — which is the part that usually breaks when art is sourced piecemeal.
Mix attachments freely
Any of the 7 scopes and 7 suppressors attaches to any weapon. This is what makes the pack scale: the visual variety available to your progression system is far larger than the 24 base sprites suggest, without commissioning additional art.
Apply and create skins
Over 100 skins ship with the pack, and the tooling supports creating your own so weapons can be brought into a specific art direction. For games monetising or gating on cosmetics, this is the system that has to exist before the feature is viable.
Extend the behaviour
Full source code is included, so weapon handling can be modified to match your game's feel rather than constraining your design to whatever the pack assumed. Assets are optimised for mobile, PC and console, so the same set carries across platforms.
Who It Is For
2D shooters and action games
Modern military or sci-fi shooters needing a full arsenal in a consistent style, where drawing 24 weapons plus attachments plus icons in-house is not a realistic budget.
Games with weapon progression
Titles where weapon unlocks, attachments and cosmetic skins are part of the loop, which needs far more art variety than a typical pack supplies.
Prototypes and game jams
Getting a shooter looking finished quickly, with UI icons already matching the sprites so the interface does not undercut the impression the gameplay makes.
What to Decide Early
Confirm the art direction is a fit
This is a modern military and sci-fi set, and asset art is essentially impossible to restyle convincingly. If your game is stylised, cartoon, fantasy or pixel-art, the mismatch will be obvious no matter how good the sprites are individually. Looking closely at the preview media against your existing art is a more reliable evaluation than any feature list.
URP and Unity 2022.3 are the target
The pack targets URP on Unity 2022.3 and above. If your project runs the built-in pipeline or an older editor version, factor in what moving would cost — that is usually a larger decision than the asset purchase, and it is better made deliberately than discovered after import.
Plan your skin system before you need 100 skins
The pack supplies the art and the source to extend it, but how skins are stored, unlocked, previewed and persisted is your architecture. Teams that build a weapon system first and bolt cosmetics on afterwards usually end up rewriting it, because skins touch inventory, rendering and save data simultaneously. Deciding that structure early is what makes the 100+ skins an asset rather than a backlog.
Frequently Asked Questions
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