Legal generators

Game Privacy Policy Generator

Write a privacy policy that fits how games really work: player accounts, multiplayer chat, leaderboards, ad and analytics SDKs, purchases and players who may be under 13.

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  • Works offlineOnce the page has loaded, the tool keeps working without a connection.

A template, not legal advice. Laws differ by country and change often. Check the result against your product and have a lawyer review it before you rely on it.

Your product

Tell us what you publish and where. Each choice adds the clauses that product type needs.

What are you publishing?

Pick everything this document should cover. Each choice adds the clauses that product type needs, such as cookies for websites or device permissions for apps.

Where is it distributed?

Store rules change what the documents must say: Apple requires specific EULA terms, Google Play needs account deletion links, and the Chrome Web Store needs a Limited Use statement.
Adds Apple's required EULA terms and the App Privacy checklist.Adds Google Play terms and the Data safety checklist.Mentions the Steam Subscriber Agreement for Steam purchases.

About the product

The name people know it by. It appears in the title and throughout the document.
Optional. The product's home page or store listing, so readers know which product the document is for.
One or two plain sentences. The terms quote it so readers know what they are agreeing to use.

Your answers will be saved in this browser only as you type.

Your privacy policy

Updates as you answer. Copy or download it as HTML for your site, Markdown for docs and GitHub, or plain text for store forms.
Copy HTMLDownload privacy-policy.html

15 sections · built in your browser. 3 items need your attention in Review.

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Quick answer

A game privacy policy explains what player data your game collects, such as accounts, gameplay, chat, device identifiers for ads and analytics, and purchases, and who receives it. Playxoft's free game privacy policy generator asks how your game works and which SDKs it ships with, covers online play, chat and anti-cheat, adds COPPA clauses if children may play, and gives you App Store and Google Play privacy checklists. It is a template, not legal advice.

  • Player accounts and chat
  • Online play and anti-cheat
  • Ad and analytics SDKs
  • Game SDKs from Unity to Steamworks
  • Children's privacy
  • App Store and Google Play checklists

How to use the Privacy Policy Generator for Games

  1. 1In Product, name the game and choose where you publish: the App Store, Google Play, Steam or your own site.
  2. 2In Publisher and Audience, add your studio name and contact email, then say whether children under 13 may play.
  3. 3In Features, turn on what your game has, such as accounts, purchases, online multiplayer, player chat, leaderboards and anti-cheat.
  4. 4In Services, add the SDKs in your build, such as Unity, Game Center, Google Play Games, Photon, ad networks and crash reporting.
  5. 5Copy or download the policy and publish it at a public URL; the Store checklist tab has your answers for App Privacy and Data safety.

What should a game's privacy policy cover?

Games collect more than most apps, often without the developer writing a line of tracking code. Work through this list:

DataWhere it comes fromDisclose it as
Player accountSign-in, platform accounts, emailContact details, user ID
GameplayProgress, scores, leaderboards, matchmakingGameplay content, product interaction
Chat and voiceMultiplayer, clans, friend lists, reportsUser content, communications
PurchasesIn-app purchases, virtual currencyPurchase history
Device and adsAdvertising ID, IP address, device modelIdentifiers, advertising data
DiagnosticsCrash and performance reportsDiagnostics
Anti-cheatDevice and gameplay signalsSecurity and fraud prevention

Name each SDK that sends this data, such as your ad network and mediation partners, analytics, crash reporting, multiplayer backend and engine services, and link its privacy policy. On mobile, the same answers feed Apple's App Privacy details, which has its own Gameplay Content data type, and Google Play's Data safety form. The app privacy policy generator explains both forms in detail.

Does COPPA apply to my game?

COPPA applies if your game is directed to children under 13, or if you know you are collecting personal information from a child under 13 (FTC COPPA FAQ). To decide whether a service is directed to children, the FTC looks at things like its subject matter, visual content, animated characters, child-oriented activities and the age of models. Personal information includes persistent identifiers such as an advertising ID, so a kids' game with a standard ad SDK collects personal information even without sign-up.

If COPPA applies, you need a privacy notice, direct notice to parents and verifiable parental consent before you collect personal information. The FTC amended the COPPA Rule in 2025, with compliance required by April 22, 2026; the changes include separate parental consent before disclosing children's data to third parties such as ad networks, and a written data retention policy in your notice (Federal Register).

The stores add their own rules:

  • Apple: apps in the Kids Category, and apps primarily for kids, should not include third-party analytics or advertising, with narrow exceptions (Guidelines 1.3 and 5.1.4).
  • Google Play: apps that target children may show ads only through Families Self-Certified Ads SDKs, and must not transmit the advertising ID from children or users of unknown age (Families policy).
  • Europe: where you rely on consent, GDPR Article 8 requires a parent's consent for children under 16, and countries may lower that age to 13.

Do I have to disclose loot box odds?

Yes, on both mobile stores, and the disclosure belongs in the game itself:

  • App Store: apps offering loot boxes or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item before purchase (Guideline 3.1.1).
  • Google Play: apps and games offering randomized virtual items from a purchase must clearly disclose the odds in advance of, and in close and timely proximity to, that purchase (Payments policy).

Show the odds on the purchase screen and keep a full table on a support page. A loot box clause in your terms or policy should point players to that disclosure, not replace it.

Age ratings need the same honesty: answer Apple's age rating questions accurately (Guideline 2.3.6), and complete Google Play's IARC content rating questionnaire, because unrated apps may be removed (Content ratings).

Which game rules belong in the privacy policy, the terms or the EULA?

Put each rule in the document that does its job:

TopicPrivacy policyTerms or EULA
Chat, voice and player reportsWhat is recorded, who reviews it, how long it is keptConduct rules and what happens when players break them
Virtual currency and itemsThe purchase records you keepItems are licensed, have no cash value and are refunded only where the law requires
Loot boxesNot neededWhere the odds are published
Bans and anti-cheatThe signals you collect to detect cheatingWhat counts as cheating and the consequences
LeaderboardsThat player names and scores are publicNot needed

Use the EULA generator for the license to the game itself and the terms and conditions generator for accounts, online play and purchases. Both add virtual currency and loot box clauses when you turn those features on, and the EULA adds rules for online play and anti-cheat. All three are templates rather than legal advice; games for children, or with real-money features, are worth a lawyer's review before launch.

Frequently asked questions

Yes, if you publish on the App Store or Google Play, where every app and game must link one, and in practice for any game with accounts, multiplayer, ads, analytics or purchases. Even a simple offline game usually ships an ad or analytics SDK that collects device identifiers.
Yes, on the same terms as any other game. The engine does not change what the stores require, but engine services you enable, such as ads, analytics or cloud features, are SDKs that collect data. List each one with a link to its privacy policy, and include them in Apple's App Privacy details and Google Play's Data safety form.
COPPA applies if your game is directed to children under 13, or if you have actual knowledge that you collect personal information from a child under 13. The FTC judges direction to children by factors such as subject matter, visuals, animated characters and child-oriented activities. If it applies, you need parental notice and verifiable parental consent before collecting personal information, including advertising IDs.
Yes, on both mobile stores. Apple requires apps with loot boxes or other paid randomized items to disclose the odds of receiving each type of item before purchase. Google Play requires the odds to be disclosed clearly in advance of, and close to, the purchase.
Only with care. Apple says apps in the Kids Category or primarily for kids should not include third-party advertising, apart from limited contextual ads with human review of creatives. On Google Play, apps that target children may use only Families Self-Certified Ads SDKs and must not send the advertising ID from children. In the US, COPPA requires parental consent for behavioral advertising to children.
Usually both. The privacy policy explains the player data you collect and share. The EULA licenses the game to the player and covers virtual items, cheating and termination, and online games add terms of service for accounts and purchases. You can link them from one legal screen in your settings menu.

Last updated by the Playxoft engineering team.

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